As many will be aware, there are many new tools available for both route and scenario creators in TS2014, so here is what I know so far.............
Google Earth Integration
If using a route with real world co-ordinates that uses either a custom
template or one provided with DLC, simply hold Ctrl&G within the
route for half a second or so and the overlay should appear.
Quality can be increased reduced via an option in the settings. The
highest resolution I can get to appear seems to be a resolution of
1280x1280 with a zoom level of 16, easily enough to give me enough
resolution for simple scenery and track placement.
Part of this setting also gives the opportunity to input a Google API
key. I believe that bandwidth to the overlay may be limited if an API
key isn't obtained, however, this is free to do so.
Geometry Export - Track
Track geometry can now be exported directly from TS2014 allowing the
user to easily form new scenery objects around the their track layout.
To export track simply select the pieces of track in the world editor, hold Ctrl to select more than once. Once selected, press Ctrl&C to copy to the clipboard then Ctrl&Shift&E to export the geometry.
If you then navigate to the 'Export' folder of your TS2014 install, you
should now have an networkxx.obj file which can then be imported into
various 3D modelling programs.
Geometry Export - Terrain
In the world editor, look at the terrain you want to export and press
'T'. This should export a terrain.obj file to the same folder outlined above
Linking Scenarios
It seems you can now link scenarios together. So for example, rather
than creating a two part scenario and requiring the user to complete the
first one, return to the menu and then load the second, the scenario
author can make this happen automatically after a successful completion.
This is achieved in the scenario (timetable) editor on the same part as
your final instruction where you place your messages regarding
successful completion or failure. Right at the bottom is a 'wavy' line
called 'Scenario Chain', you need to enter the GUID** number of the
scenario you want to link toin the box alongside and then tick the box
further to the right.
**GUID numbers are the long folder names which TS uses. To find the
number of the scenario you wish to link to, go to 'build', select your
route, click 'scenario editor' and locate your scenario in the list.
Once located, select 'Open Scenario Folder' and the long ID number is
listed at the top.
Initial exploration suggests that this process can be done over
different routes, enabling a scenario to end at Carlisle on WCML North
for example, then load part 2 from Carlisle on the Settle to Carlisle
route.
.
No comments:
Post a Comment